Realms Team

The Realms Team Makes Content For Java Realms

Positions





Builder


Responsibilities

Build levels based on game-play design.
Participate in design sessions, working in a team of pixel artists, 3D modelers and command blockers.

Participate in game play-testing.

Qualifications

• Proficiency in creating well thought out levels within Minecraft.
• Ability to create compelling narrative and gameplay with levels.
• Skill with Plugins such as. (e.g: World Edit, Voxel, GoPaint/GoBrush)
• Experienced working in teams and have strong communication skills.

Command Blocker


Responsibilities

Code levels based on unique gameplay and features.
Participate in design sessions, working in a team of pixel artists, 3D modelers and builders.
Participate in game play-testing.

Qualifications

• Proficiency in creating unique games and features within Minecraft.
• Ability to create compelling narrative and gameplay with levels.
• A good understanding with command blocks and functions
• Strong communication skills.

Cinematographer


Responsibilities

Make unique and well though out trailers to help promote a map and its features.

Qualifications

• Ability to create compelling Trailer/Cinematic of a map.
• Skill in editing software such as. (e.g: Sony Vegas, After effects, Premiere pro)
• Strong communication skills.

3D Modeler


Responsibilities

Build levels based on game-play design.
Participate in design sessions, working in a team of pixel artists, builders and command blockers.

Qualifications

• Ability to create unique models for levels.
• Strong understanding of Block Bench.
• Strong communication skills

Pixel Artist


Responsibilities

Create high quality textures, characters & props.

Qualifications

• Experienced in Photoshop or other image editing programs.
• Experienced working in teams and have strong communication skills.
• Should be knowledgeable about UI design.
• Knowledgeable in making entities and assets for Minecraft.

*Please include recent examples of artwork you have made in your portfolio*

Render Artist


Responsibilities

Create high quality renders that can be used for a thumbnail and showing off maps.

Qualifications

• Proficiency in creating levels within Minecraft or with external tools.
• Ability to create compelling renders.
• Skill in 3D modelling software. (e.g: Blender, C4D, 3ds Max, Modo)
• Strong communication skills.